You can adjust the quality levels of a space both globally via the space settings and individually per object. This allows you to precisely control the balance between good visual quality and optimal performance.
Global Quality Level in the Dashboard
For each space, you can define a default quality level in the dashboard. This setting applies to the entire space and to all visitors.
The global setting defines:
- which LOD level is used by default
- which texture resolution the space uses
Higher levels result in better visual quality, but may put more load on VRAM and CPU/GPU resources. For mobile use, a more moderate level such as Standard or Efficient is recommended.
Important: As soon as individual objects in the Space Editor receive their own LOD or quality settings, they are no longer affected by the global setting.
Requirement for Object-Specific Adjustments
Individual quality settings only work for objects that were optimized during upload. To enable this, the checkbox 3D Optimization Active must be selected — only then will LOD levels and optimized textures be available.
LOD Levels and Texture Resolution – Why Are They Important?
LOD means Level of Detail and describes different complexity levels of a 3D model. The higher the LOD number, the lower the polygon count — resulting in less detail but improved performance.
The advantage: With LOD, you can reduce graphics load without noticeably affecting the overall look. Large spaces or mobile users benefit significantly from this.
LOD Levels in the rooom System
- LOD0: Original model – maximum detail
- LOD1: slightly reduced
- LOD2: moderate reduction
- LOD3: medium reduction
- LOD4: high reduction
- LOD5: very strong reduction – minimal polygon count
Texture Resolutions Overview
The texture resolution determines how sharp the surfaces of a 3D object appear. Each quality level in the Space Editor specifies the maximum texture size allowed. The better the resolution, the sharper the object — but the more VRAM and processing power is required.
In the Space Editor, the levels correspond to the following maximum texture sizes:
- Legendary – up to 8192 px (extremely high, maximum detail)
- Excellent – up to 4096 px (very high quality)
- Sharp – up to 2048 px (high quality, ideal for important objects)
- Standard – up to 1024 px (good balance between quality and performance)
- Eco – typically 512 px (very efficient, very low load)
- Efficient – up to 256 px (optimized for weaker devices)
- Thumbnail – up to 128 px (minimal texture size, very high performance)
Higher levels such as Legendary or Excellent are ideal for product presentations or objects viewed up close. Lower levels such as Eco, Efficient or Thumbnail are perfect for mobile use, large scenes, or less important decorative objects.
Setting LOD and Texture Quality Per Object in the Space Editor
You can assign individual quality settings to each optimized object. These apply permanently to this object within the space and override the global space quality.
- Open the space in the Space Editor.
- Select an optimized object.
- In the properties panel on the right, open the Quality section.
- Define:
- LOD Level – controls mesh complexity.
- Texture Resolution – determines surface sharpness.
- Save the changes.
When Is an Object-Specific Setting Worth It?
Individual overrides are useful when:
- a key “hero object” should always be shown in high quality
- you want to optimize performance by strongly reducing less important objects
- certain objects are viewed up close and therefore need a higher LOD
- you want a general quality level but need specific exceptions for certain objects
Important Notes
- Texture changes are visible immediately.
- LOD changes only become fully active after a reload.
- Objects without optimization do not display LOD or texture options.
- As soon as an object has its own settings, it ignores the global space quality.
Comments
0 commentsPlease sign in to leave a comment.