The Product Editor features various effects for editing your 3D objects. In this article you will learn more about the different effects.
Effects enable you to professionally edit your 3D model after it has been created.
You can find the settings for effects here:
Anti-aliasing
Anti-aliasing is an edge smoothing effect to reduce undesired pixelation at the edges of the object. With a sliding controller you can adjust how intense the edges of the object should be smoothed.
There are two different types of edge smoothing:
- MSAA: This method is preset and is best for most 3D models.
- FXAA: If necessary, you can select this alternative anti-aliasing method. It requires less processing power, but does not result in as sharp an image as MSAA.
Tips to smoothen the edges:
- We recommend the use of MSAA technique.
- To optimize the performance of your 3D Product Viewer, you should set the value only as high as necessary. A higher value could increase the loading time unnecessarily.
Bloom
The Bloom effect is a type of overexposure that gives bright surfaces a radiant appearance. It creates the illusion of extremely bright light spreading from the edges of bright areas on a 3D object - creating a kind of "glow".
To use the Bloom effect, you first need to activate it:
You can use four different sliders:
- Treshold: Here you can adjust the threshold value. The lower the value, the more areas will be affected.
- Weight: Here you can set the intensity of the effect. The higher the value, the stronger the overexposure.
- Kernel: The Kernel slider affects the diffusion of the effect at the edges of bright surfaces. The higher the value, the higher the diffusion.
- Scale: At this point you can scale the resolution. For the best effect, the resolution should be as high as possible.
Chromatic aberration
The chromatic aberration provides a separation of the RGB color channels on the 3D object. In this way, an optical sci-fi effect can be created.
To apply the effect, you first need to activate it:
Use the scrollbars to change the intensity (in general and at the edges of the screen) and the adjustment along the x- and y-axis.
Depth of field
Depth of field can be used to create a blurring effect and direct the focus to a specific point on the 3D object.
To apply the effect, you first need to activate it:
The maximum amount of blur can be set to low, medium or high.
Further settings are possible by using the three sliders:
- Focus distance: Here you can move the sharp focus point on the object.
- Focal length: The higher the value, the blurrier the object.
- Aperture: The lower the value, the blurrier the object.
Grain
This effect adds a granulation (like on old films) to the whole image.
To use the effect, you first need to activate it:
The slider can now be used to adjust the intensity of the effect.
The animation will refresh the effect on each frame, making it appear that the grains are moving.
Sharpening
If you want to give your 3D object more precision, you can use the Sharpening effect.
To apply the effect, simply activate it:
Then you can vary the influence of edges and colors on the sharpening using the two controls.
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