3D model upload

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3D models can be created with existing 3D data. In this article you will learn how to upload your 3D object.

Content

  1. Requirements
  2. How to upload
  3. Important tips for uploading

 

Requirements

To upload your 3D data to rooom, make sure you have the following:

  1. The file of your object with less than 100.000 polygons (.glb, .gltf, .obj or .fbx)

If you are uploading a .obj file, you will also need:

  1. .mtl file (Material Template Library)
  2. Textures (.png files) for the following:
      • Diffuse or albedo
      • Roughness
      • Normal
      • Metalness (optional)
      • Emission (optional)

Please note our general requirements for 3D models.

 

How to upload

1. Go to the product overview by selecting products above and click on upload.

upload.png

2. Now select your 3D data (3D object and associated materials) or drag & drop them into the upload modal. You can either select all your Data here in or to make life easier pack it in a ZIP archive beforehand (see tips).

3. In the pipeline you can see the progress of your upload and optimization for our system.
mceclip0.png

 

Important tips for uploading

  • To upload your 3D data, i.e. your 3D object and the corresponding materials together, simply package them together in a ZIP archive. 

    Windows: Select your files, right-click on one of the selected files, then click on "Send to" and then on "ZIP compressed folder".

    Mac: Select your files, hold down the CTRL key and right-click (two fingers on the touchpad) on one of the highlighted files, then click "Compress".

  • If you upload a .glb file the checkbox "Optimize 3D data" will appear.
    mceclip1.png
    If you want to display this file only in the product viewer, you can uncheck this checkbox. This way your 3D model will be available faster. However, your 3D model will not be optimized for our Spaces system and therefore will not be usable in your Spaces. So if you want to use a .glb file in a Space, check the box "Optimize 3D files".

PS: Materials (Textures) can also be exchanged afterwards via the Product Editor.

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